Based in Berlin
Play as two minotaurs. Connect your screens to help each other out and escape the maze.
DYO started out as a holiday project of four Game Design students. After a month, we had what we thought was a small "finished" game. (It looked a lot different back then.) Through our university we had the lucky opportunity to exhibit it at several events including the Gamescom in Cologne where the game got overwhelmingly positive feedback. So we decided to get back to working on it about half a year later. We've been working on it in our spare time since then.
- 1-2 player local co-op
- More than 30 mind-bending puzzles
- Merge and split your screens to manipulate the level around you
- Rewind mechanic lets you undo any mistake you made
- No precision platforming. No enemies. No timers. Just you and your brains.
Gameplay Teaser YouTube
Logo & Icon
Awards & Recognition
- "Deutscher Computerspielpreis 'Bestes Nachwuchskonzept' Winner" 2017
- "IGF 2017 'Best Student Game' Honorable mention" 2017
- "A MAZE. Berlin Official Selection" 2016
- "A MAZE. Berlin 'Human Human Machine' Award Nominee" 2016
- "Bit Bash Chicago Official Selection" 2016
- "In local multiplayer it’s a fun, innovative and challenging puzzler [...] in single player it can be a truly mind breaking experience!"
- Calum Fraser, Alpha Beta Gamer
- "einer der besten Beweise, dass Spielen eben auch nicht immer ein schon von weitem sichtbares hip! auf die Stirn geschrieben sein muss, damit sie das Medium voranbringen."
- Sonja Wild, Superlevel (German)
- "It’s a really cool idea"
- Joe Donnelly, Rock Paper Shotgun
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About Team DYO
Some guys making a minotaur game.
More information on Team DYO, our logo & relevant media are available here.
Game Design, Programming, Level Design
Music, Sound, Game Design
Level Design, Game Design